Two games in one. The Weekday Challenge is a daily pattern-walking game that builds (and collapses) teams automatically. The Managed Team League lets a Manager recruit and lead a dedicated squad. You can play both — or just one.
Every weekday has an assigned shape. Walk your dog tracing that shape, upload your GPX file, and our system scores you automatically. Succeed solo for a week and you'll be paired with another player. Keep succeeding and your team doubles — week after week — until someone blinks.
Each day's challenge is one of three patterns. Your walk route is analysed automatically — just walk the shape and upload.
Exactly one enclosed loop over 2,500m². Start and finish at roughly the same point.
No enclosed loops over 2,500m². Walk to a point, turn around and retrace your steps. No qualifying loop formed.
Two or more enclosed loops over 2,500m². Loops can be any shape — they just need to cross or connect.
| Outcome | Points | Notes |
|---|---|---|
| Correct pattern, correct day | +10 | Nailed it. |
| Wrong pattern uploaded | −5 | You walked — just the wrong shape. |
| No walk uploaded | −10 | Missing a day costs the most. |
A perfect week scores +50 personal points. Points accumulate across the whole season.
Uploading more than once on the same day? Only your last upload counts. If you re-upload a walk, the earlier result is replaced — even if the new score is lower.
When a new player joins Doggo 108 using your referral link, you earn a percentage of every positive score they make on the weekday challenge. The bonus is highest while your friend is finding their feet.
Friend bonus = friend's earned points × multiplier
Applies to positive scores only — you don't lose points when a friend misses a day.
| Friend's weeks active | Bonus you receive |
|---|---|
| Weeks 1–5 | +100% |
| Weeks 6–8 | +50% |
| Weeks 9–10 | +25% |
| Week 11 onwards | +10% |
Friend bonuses count towards your personal score and your team's total. You can refer as many people as you like — all bonuses stack. Your referral link is in your Account page.
If more than one person in your household walks the same dog, Dog Sharing lets all of their walks count towards a single score.
All points go to the principal dog owner. Co-walkers earn nothing for themselves — but every walk they record counts fully towards the owner's score and team total.
To set it up: a co-walker visits the dog owner's public profile and taps "Request to walk [Dog Name]". The owner approves from their Account page. Once approved, the co-walker sees a "Walking for:" selector before uploading — just choose the dog and upload as normal.
Your personal points feed your individual score. But the team leaderboard score is calculated differently — each walk earns points that are multiplied twice before being added to the team total:
Team points per walk = individual points × Team Size × Timezone Multiplier
Team Size Multiplier — simply the number of players currently in your team. A 4-person team earns 4× the points per walk compared to a solo player. This means bigger, surviving teams accelerate up the leaderboard — but they also have more players who can fail.
Timezone Multiplier (1× to 13×) — your team earns bonus points when its members are spread across different time zones. The multiplier is based on the hour difference between you and your team's current top scorer ("ground zero"). A 12-hour difference earns the maximum 13×; same time zone earns 1×. The further apart, the bigger the bonus.
| Time Zone Delta (hours) | Multiplier |
|---|---|
| 0 h (same zone) | 1× |
| 3 h | 4× |
| 6 h | 7× |
| 9 h | 10× |
| 12 h (maximum) | 13× |
The multiplier scales linearly — every hour of difference adds 1×. It peaks at 12 hours and then decreases symmetrically back to 1× at 24 hours.
If 10% or more of your team fails to complete the week's five patterns, the entire team collapses. For a two-person team, one failure is enough.
If 10% or more of your team is hired by a managed team during the weekend hire window, the Jenga team collapses — even if the remaining players all completed the challenge.
When a team collapses, every member returns to the solo pool and starts fresh the following week. Points are kept; the team is gone.
A Team Manager subscribes, creates a named squad of up to seven players, and competes in a weekly league. Teams are ranked by their combined walk scores. Managers pick their players from the free pool each weekend — and the player pool includes everyone in the Jenga game who hasn't been recruited yet.
Subscribe at £30/year to create and name your team. You recruit up to six players from the free pool. You also play the weekday challenge yourself — your walks count for the team score.
Stay in the free pool and play the Jenga game. A manager can add you directly to their team during the hire window. Once on a managed team, you leave the Jenga pool.
Subscribe at £10/year to stay in the free pool on your own terms. Managers can invite you, but joining is always your choice. Indie players can accept or decline any invitation.
Player changes happen during one window per week: Friday 23:55 – Saturday 23:55 UK time. Outside this window rosters are locked.
Teams are ranked weekly by their combined walk scores. Every player's weekday challenge results — correct patterns, wrong shapes, and missed days — feed directly into the team total. The manager's walks count too. Leagues are updated at the end of each week.
The leaderboard is visible to all players. Managed team standings are separate from the Jenga free-pool rankings.
The game follows an annual calendar of three phases — just like a football league. Every year has a proper start, a competitive middle, and a close. It doesn't just run continuously in the background; it has rhythm, momentum, and an end-of-season reckoning.
The window before competitive play begins. Team Managers recruit their squads from the free pool. New players register and get their first walks in. No points are counted — this is planning time. Think of it as the transfer window and pre-season friendlies.
The heart of the game. Weekday challenges run Monday to Friday every week. Jenga teams form, grow, and collapse. Managed teams compete on the league table. Periodic tournaments add extra stakes. Every walk matters — points accumulate from the first day to the last.
When the regular season closes, final standings are locked. The Managed Team League champion is crowned. The largest surviving Jenga team is recognised. Season records — longest Jenga run, highest individual score, top referred network — are published for everyone to see.
A proper rest period. The leaderboards are archived, Jenga teams are dissolved, and the slate is wiped clean. The system is updated, balance adjustments are made, and everyone gets ready to go again. Points history is preserved — but every new season is a fresh start.
Season dates are announced in advance. You'll receive an email when pre-season opens, when the regular season starts, and when the final week begins. Keep an eye on the Challenges page for tournament announcements during the season.
Have a question not covered here? See the full FAQ page.