Doggo 108

How to Play Doggo 108

Two games in one. The Weekday Challenge is a daily pattern-walking game that builds (and collapses) teams automatically. The Managed Team League lets a Manager recruit and lead a dedicated squad. You can play both — or just one.

The Weekday Challenge — Jenga

Every weekday has an assigned shape. Walk your dog tracing that shape, upload your GPX file, and our system scores you automatically. Succeed solo for a week and you'll be paired with another player. Keep succeeding and your team doubles — week after week — until someone blinks.


The Three Shapes

Each day's challenge is one of three patterns. Your walk route is analysed automatically — just walk the shape and upload.

0

Simple Loop

Exactly one enclosed loop over 2,500m². Start and finish at roughly the same point.

1

Out-and-Back

No enclosed loops over 2,500m². Walk to a point, turn around and retrace your steps. No qualifying loop formed.

8

Figure-of-Eight

Two or more enclosed loops over 2,500m². Loops can be any shape — they just need to cross or connect.


Individual Points

Outcome Points Notes
Correct pattern, correct day +10 Nailed it.
Wrong pattern uploaded −5 You walked — just the wrong shape.
No walk uploaded −10 Missing a day costs the most.

A perfect week scores +50 personal points. Points accumulate across the whole season.

Uploading more than once on the same day? Only your last upload counts. If you re-upload a walk, the earlier result is replaced — even if the new score is lower.


Earn More by Referring Friends

When a new player joins Doggo 108 using your referral link, you earn a percentage of every positive score they make on the weekday challenge. The bonus is highest while your friend is finding their feet.

Friend bonus = friend's earned points × multiplier
Applies to positive scores only — you don't lose points when a friend misses a day.

Friend's weeks active Bonus you receive
Weeks 1–5+100%
Weeks 6–8+50%
Weeks 9–10+25%
Week 11 onwards+10%

Friend bonuses count towards your personal score and your team's total. You can refer as many people as you like — all bonuses stack. Your referral link is in your Account page.


Dog Sharing

If more than one person in your household walks the same dog, Dog Sharing lets all of their walks count towards a single score.

All points go to the principal dog owner. Co-walkers earn nothing for themselves — but every walk they record counts fully towards the owner's score and team total.

To set it up: a co-walker visits the dog owner's public profile and taps "Request to walk [Dog Name]". The owner approves from their Account page. Once approved, the co-walker sees a "Walking for:" selector before uploading — just choose the dog and upload as normal.


Team Leaderboard Score

Your personal points feed your individual score. But the team leaderboard score is calculated differently — each walk earns points that are multiplied twice before being added to the team total:

Team points per walk = individual points × Team Size × Timezone Multiplier

Team Size Multiplier — simply the number of players currently in your team. A 4-person team earns 4× the points per walk compared to a solo player. This means bigger, surviving teams accelerate up the leaderboard — but they also have more players who can fail.

Timezone Multiplier (1× to 13×) — your team earns bonus points when its members are spread across different time zones. The multiplier is based on the hour difference between you and your team's current top scorer ("ground zero"). A 12-hour difference earns the maximum 13×; same time zone earns 1×. The further apart, the bigger the bonus.

Time Zone Delta (hours) Multiplier
0 h (same zone)
3 h
6 h
9 h10×
12 h (maximum)13×

The multiplier scales linearly — every hour of difference adds 1×. It peaks at 12 hours and then decreases symmetrically back to 1× at 24 hours.


How Teams Form and Grow

  1. 1
    Solo (Week 1): Every new player starts alone. Complete all five weekday patterns correctly and you pass Week 1.
  2. 2
    Paired (Week 2): On Sunday night, all successful solo players are randomly paired into two-person Jenga teams. Each pair gets an auto-generated team name — think "Real Paws", "Pups United", "FC Kibble".
  3. 3
    Doubling (Week 3+): Each week, successful same-size teams are merged together: 2 → 4 → 8 → 16 → 32 and beyond. When two teams merge, the higher-scoring team's name survives. If scores are level, the team whose members first uploaded a GPX walk keeps the name.
  4. 4
    No cap: Teams can keep growing indefinitely. Coordination gets harder as numbers grow — that's the game.

When Teams Collapse

📉

Too many missed the challenge

If 10% or more of your team fails to complete the week's five patterns, the entire team collapses. For a two-person team, one failure is enough.

🏃

Too many were recruited

If 10% or more of your team is hired by a managed team during the weekend hire window, the Jenga team collapses — even if the remaining players all completed the challenge.

When a team collapses, every member returns to the solo pool and starts fresh the following week. Points are kept; the team is gone.

The Managed Team League

A Team Manager subscribes, creates a named squad of up to seven players, and competes in a weekly league. Teams are ranked by their combined walk scores. Managers pick their players from the free pool each weekend — and the player pool includes everyone in the Jenga game who hasn't been recruited yet.


🧑‍💼 Team Manager

Subscribe at £30/year to create and name your team. You recruit up to six players from the free pool. You also play the weekday challenge yourself — your walks count for the team score.

🐾 Free Player

Stay in the free pool and play the Jenga game. A manager can add you directly to their team during the hire window. Once on a managed team, you leave the Jenga pool.

🎯 Indie Player

Subscribe at £10/year to stay in the free pool on your own terms. Managers can invite you, but joining is always your choice. Indie players can accept or decline any invitation.

📅 Hire / Fire Window

Player changes happen during one window per week: Friday 23:55 – Saturday 23:55 UK time. Outside this window rosters are locked.


The League

Teams are ranked weekly by their combined walk scores. Every player's weekday challenge results — correct patterns, wrong shapes, and missed days — feed directly into the team total. The manager's walks count too. Leagues are updated at the end of each week.

The leaderboard is visible to all players. Managed team standings are separate from the Jenga free-pool rankings.

Doggo 108 Runs Like a Professional Sport

The game follows an annual calendar of three phases — just like a football league. Every year has a proper start, a competitive middle, and a close. It doesn't just run continuously in the background; it has rhythm, momentum, and an end-of-season reckoning.


🏋️ Pre-Season ~4 weeks

The window before competitive play begins. Team Managers recruit their squads from the free pool. New players register and get their first walks in. No points are counted — this is planning time. Think of it as the transfer window and pre-season friendlies.

🏆 Regular Season ~40–44 weeks

The heart of the game. Weekday challenges run Monday to Friday every week. Jenga teams form, grow, and collapse. Managed teams compete on the league table. Periodic tournaments add extra stakes. Every walk matters — points accumulate from the first day to the last.

🏅 End of Season

When the regular season closes, final standings are locked. The Managed Team League champion is crowned. The largest surviving Jenga team is recognised. Season records — longest Jenga run, highest individual score, top referred network — are published for everyone to see.

😴 Off-Season ~4–6 weeks

A proper rest period. The leaderboards are archived, Jenga teams are dissolved, and the slate is wiped clean. The system is updated, balance adjustments are made, and everyone gets ready to go again. Points history is preserved — but every new season is a fresh start.


Season dates are announced in advance. You'll receive an email when pre-season opens, when the regular season starts, and when the final week begins. Keep an eye on the Challenges page for tournament announcements during the season.

Weekday Challenge — Frequently Asked Questions

A daily dog walk challenge running Monday to Friday. Each day has an assigned shape — Simple Loop (0), Out-and-Back (1), or Figure-of-Eight (8) — and your job is to trace that shape on your walk. Your route is uploaded as a GPX file and analysed automatically. Results appear on your profile within a few minutes.
0 — Simple Loop: Exactly one enclosed loop over 2,500m². Your route must start and finish at roughly the same point.

1 — Out-and-Back: No enclosed loops over 2,500m² detected. This includes a classic out-and-back but also any walk where no qualifying loop was formed.

8 — Figure-of-Eight: Two or more enclosed loops over 2,500m². The loops can be any shape — they don't have to literally cross in the middle.
A loop is a portion of your route that encloses an area of at least 2,500m² (roughly a 50m × 50m square). This threshold filters out GPS wobble, near-misses, and thin out-and-back slivers that aren't genuine loops.

The pattern is determined by how many qualifying loops your route contains:

1 — Out-and-Back: no enclosed loops above 2,500m².
0 — Simple Loop: exactly one enclosed loop above 2,500m².
8 — Figure-of-Eight: two or more enclosed loops above 2,500m².

A loop that doesn't enclose enough area will score as Out-and-Back. If you're aiming for a loop score, make sure your route covers enough ground — 2,500m² is roughly the area of half a football pitch.
When you upload your walk's GPX file, our analysis engine examines the geometry of your route and determines which shape it most closely matches. The results appear on your profile automatically — no input needed from you.
Every Sunday at 4pm UK time. You'll receive an email listing the five shapes for the coming Monday–Friday. You can also check the Challenges page on the site at any time.
You don't have to, but missing a day costs you 10 points and marks that day as failed. For Jenga team purposes, a "successful week" requires all five days completed with the correct pattern. Missing even one day means your week doesn't count as a pass — which can affect your entire team.
You lose 5 points. Your walk still counts as uploaded for that day (so you don't get the additional −10 no-walk penalty), but the day is recorded as a failed pattern. It also counts against your week's success for Jenga team purposes.
+10 for the correct pattern on the correct day. −5 for the wrong pattern. −10 for no walk at all. These accumulate across the full season. A perfect week of five correct patterns earns +50 points. A week of five missed days costs −50 points.
A free-pool team that forms and grows automatically based on weekly success. You start solo. Complete all five days correctly and on Sunday night you'll be paired with another successful solo player — giving you a two-person team with an auto-generated club name. Succeed again and your team doubles: 2 → 4 → 8 → 16 and beyond. The "Jenga" name comes from the ever-present risk that one failure brings the whole tower down.
Simply complete all five weekday patterns correctly in your first week. On Sunday night the system automatically pairs all successful solo players at random. No action required — just walk the shapes.
There's no cap. In theory a Jenga team can keep doubling every week: 2, 4, 8, 16, 32, 64, 128 players and beyond. In practice, the bigger the team gets the harder it is to keep everyone on track — which is entirely the point.
Everyone in the team is returned to the solo pool and starts Week 1 again from scratch the following week. Your accumulated season points are kept — but the team name, tier, and all progress are gone. Time to rebuild.
Two things trigger a collapse:

Challenge failures: If 10% or more of your team fails to complete that week's five patterns, the whole team collapses. For a two-person team, one failure (50%) is always enough. For a 16-person team, two failures (12.5%) do it — but one failure (6.25%) doesn't.

Recruitment: If 10% or more of your team is recruited to managed teams during the weekend hire window, the Jenga team also collapses — even if those recruited players all completed their challenges.
The team with the higher combined weekly score keeps its name. The other team's name is retired. If both teams scored identically, the tiebreak goes to the team whose members have the earliest first GPX upload date — rewarding those who got active soonest.
No. When you join a managed team — either directly as a free player or by accepting an invitation as an Indie player — you leave the Jenga pool entirely. Your departure counts towards the 10% recruitment threshold for your former Jenga team, so a wave of recruitments can trigger a collapse.
Your local time. The challenge day runs midnight to midnight wherever you are. A walk recorded on Monday in your timezone scores against Monday's pattern, regardless of what time it is in the UK. Make sure your device's clock is set correctly, and upload as soon as your walk is finished.
When someone joins using your referral link you earn bonus points every time they score on the weekday challenge. In their first five active weeks you earn 100% of what they earn. That drops to 50% for weeks 6–8, 25% for weeks 9–10, and 10% from week 11 onwards. The bonus only applies to positive scores — if a friend misses a day you don't lose anything. Bonuses stack across multiple friends and your referral link is in your Account page.

Have a question not covered here? See the full FAQ page.